How it works

Once you've registered, teachers will have access to free digital assets and 360 content, plus learning manuals and other materials. Select which module you'd like to work with and follow simple instructions to complete and view projects in VR.


VRCreate Program Modules

 Makers(10yrs-14yrs)
Great place to start! Choose from our list of ready made creative stories,  follow the workbook and tutorials, use content and start building straight away.
 Shakers(12yrs-16yrs)
Do it your way or follow the workbook and learning worksheets. Select 360°  content from our library, and design your project with non-linear storyboards.
 Creators(14yrs-18yrs)
Be innovative, investigate a problem or explore a solution to solve. Learn to film using 360° cameras and create your own content using the workbook.


For NESA Accreditation Teacher Training contact [email protected]  

Checklist items to start using VRCreate

  • Register to access teacher training resources and learning material, templates, ready made content and worksheets to help integrate VRCreate in the classroom.

  • VRCreate software can run on any standard intel i5 PC or Macbook with minimum 8GB or more. For the cloud version you can install the app to view on mobile devices.

  • VRCreate solution allows working, creating and transferring of projects offline, using a non-cloud based platform. Wifi and internet required only for registration.

  • We empower teachers and students to be creators, you could purchase a 360 camera, or use our ready-made content to help you quick start your VR journey.

Ways to apply VRCreate in the classroom

We've outlined some current educational use cases you might like to try in the classroom.

  • Enhancing Digital Technologies

    Stage 4

    Students build VR project aligned with curriculum technology such as Ag-tech, Food-Tech, Engineering-Tech. Teachers match criteria such as creating multimedia, design work, understand subject matter, collaboration and digital skills.

  • Design & Technology / STEM

    Stages 4, 5 & 6

    Students work in groups to collaborate and plan a project that brings value in VR. Give student job roles such as Tech manager, PM , Creative Director etc.. Great for innovation or tech maker spacer hubs. Ideal for creating a tour, investigation or a Study of Inquiry bringing together digital skills with learning.

  • Digital Skills and Career Pathways

    Stages 5 & 6

    Inspire students to seek out future careers. Works well in IST or Digital Technology and Multimedia subjects as well as Business studies. Collaborate with local businesses to create a VR project where students deliver solutions for real-life business problems.